E-sports? How about getting some exercise?

It was inevitable, we suppose, that the ever-widening world of digital technology and personal electronic devices would take the physical activity out of sports and put them on a screen. This has begun in Minnesota, where competitive video gaming has taken a foothold. “E-sports” is apparently gaining popularity at some high schools in the state.

OK. These “sports” require skills like quick reaction times, decision-making and time management, according to enthusiasts. Some students are practicing every day and taking on their peers in other districts. Basically, kids are playing video games competitively, but how deeply schools encourage and promote this should under scrutiny, at the very least.

Our society is on a distracted, escapist, self-involved path in too many ways. It’s also massively overweight, seemingly lazy and uninterested in any level of deeper thought about life.

But let’s start with just the physically unfit part. Parents and schools need to be working together to promote better fitness and more physical activity, not less. If young people want to spend a lot of time on their devices, and in competition involving video games, there should be a tradeoff. Mom and dad — and schools — should be enforcing some rules. You want to “play” sports electronically? Then you’ve got to put in a couple of hours of daily physical training, if not participation in an actual school sport.

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